Future 2 gamers on the lookout for a Deep Stone Crypt raid information ought to look no additional. Included with Past Mild and Season of the Hunt, the Deep Stone Crypt challenges gamers to combat into an space under Europa and stop the Fallen from enacting their plan.
This Deep Stone Crypt raid information was lasted up to date on November 21, 2020 at 3:00 p.m. PT / 6:00 p.m. ET.
Deep Stone Crypt raid information
Going down on Europa, the Deep Stone Crypt is Future 2’s eighth raid. Although it solely has a handful of encounters, this raid has just a few mechanics that may make first-attempts fairly troublesome. Earlier than you head in, the really helpful Energy is 1220 with the ultimate combat reaching 1250. The nearer you might be to max Power the simpler it will likely be.
Beneficial weapons – Deep Stone Crypt
With Past Mild and Season of the Hunt, the weapon meta has shifted significantly. Fan-favorite weapons have been sundown and new Legendary weapons are making a reputation for themselves. This has resulted in lots of weapons being each viable and unviable for raid encounters.
For the Deep Stone Crypt, it’s value discovering a Heavy Machine Gun you’re comfy utilizing. Whether or not that is Inheritor Obvious, the brand new Thermal Erosion, or one thing like Xenophage is fully private desire.
The opposite sorts of weapons ought to be people who make the most of the seasonal artifact’s Overload, Anti-Barrier, and Unstoppable mods.
Pike & Sparrow half – Desolation
The primary encounter within the Deep Stone Crypt is a Pike part (although Sparrows can be utilized). For this part, the purpose is to work from bubble to bubble to keep away from the storm, working over icebergs to achieve the tip.
Every bubble presents a buff referred to as Shelter from the Storm and whereas outdoors of a bubble the storm applies the Frostbite debuff. A participant will die if the Frostbite debuff reaches 10 stacks. Whereas inside these bubbles, Fallen will assault. A Fallen Brig will assault the ultimate secure level.
Disable Crypt Safety – Restricted
The primary actual encounter of Deep Stone Crypt is the Crypt Safety. For this part, the purpose is to make use of the Scanner and Operator buffs to decrease the shielding of the central fuse tubes, permitting injury to be dealt. Use the Increase stations to start out the combat.
- Purchase Scanner and Operator buffs
- Scanner seems to be via ground and calls out panels, transfers buff
- Operator shoots all 4 panels
- Scanner buff handed to the Operator that’s under
- New Scanner calls out which tube fuses to shoot
The world is break up into a light-weight aspect and darkish aspect in addition to an higher and decrease stage. Both sides has an Increase station, which is used to switch the Operator and Scanner buffs.
Have two gamers on the sunshine aspect and two on the precise, with two different gamers under. The gamers on the sunshine and darkish aspect are answerable for wanting via the ground and calling out which panel is the proper one for the gamers under to shoot.
Beginning the encounter causes Operator Vandals to spawn, which drop the Operator buff when defeated. Seize this buff and switch it utilizing the Increase stations to the gamers that might be under. One participant must also have the Scanner buff at this level.
The Scanner ought to look via the ground and name out which panel must be shot after which go the Scanner to the other aspect utilizing the Increase station. The following Scanner ought to do the identical.
The Operator must rapidly shoot every of the panels after which go the Operator buff again up. The Scanners might want to go the Scanner buff down under.
At this level, the Scanner under the sector will have the ability to see which of the six central tube fuses is the proper one to shoot. The opposite 5 gamers ought to destroy the fuse after which transfer to the following one which the Scanner calls. This injury part lasts roughly 60 seconds. When the tubes’ shielding lowers, the injury part is over and the steps ought to be repeated.
All through the combat, Overload Captains might be spawning as will Sentinel Servitors that disable the Increase stations. Coping with the Servitors ought to be a prime precedence. Through the injury part, Exploder Shanks will spawn, so be conscious of them to keep away from a group wipe.
When all six tube fuses are destroyed, the encounter is over. Declare your reward from the chest close to the door.
Atraks-1, Fallen Exo – Readability Management
The following main encounter within the Deep Stone Crypt raid is towards Atraks-1, Fallen Exo. This encounter focuses on dealing injury to Atraks-1 Replicants, ejecting debuffs into house, and using the Scanner and Operator buffs.
- Defeat Vandal and declare Operator buff, three gamers go into house
- Area group defeats Vandal and claims Scanner buff, defeats Sentinel Servitors
- Scanner calls out right Atraks-1 Replicant, it will get destroyed
- Replication debuff is collected, Operator can shoot participant to cycle debuff
- Cross the Scanner/Operator buffs all the way down to the non-space gamers as crucial, they do as above
- When all 4 Replication debuffs are collected, 4 gamers go into an airlock and Operator shoots them
Very like the primary encounter, the Atraks-1 combat is break up into two distinct sections, an area station and the Crypt. The house station has a number of airlocks that are used to eject the Atraks-1 Replication debuff into house.
As a way to get the Atraks-1 Replication debuff, gamers should defeat the proper Atraks-1 Replicant. The right one is noticed by the participant that collects the Scanner buff. The proper one can have a glowing sample in entrance of it.
The Atraks-1 Replication debuff lasts 40 seconds, after which it kills the participant. An Operator can shoot the participant to cycle the debuff, refreshing the timer.
When 4 Atraks-1 Replicants have been defeated and the Replication debuff collected, these 4 gamers want to enter an airlock (opened by an Operator) and shot by the Operator to eject the debuff into house.
The injury part is ongoing. Each right Atraks-1 Replicant that’s defeated removes a portion of the boss well being bar. The Atraks-1 Replicant will be broken even after it disappears, use this to your benefit.
The ultimate notch of the boss well being bar is a condensed model of the combat. Every Atraks-1 Replicant will provoke a wipe mechanic, kill them within the right order (as referred to as out by the Scanner) to get the final notch of well being down.
Taniks, the Abomination
The Deep Stone Crypt raid is a demanding exercise that requires a variety of teamwork and communication. By utilising this Deep Stone Crypt raid information, it’s best to have the instruments crucial to finish every encounter, defeat Taniks, and uncover what secrets and techniques lie under (and above) Europa. Be sure to take a look at the Shacknews Destiny 2 complete strategy guide for much more raid guides and different beneficial sources.