Fantasian will get the unique Ultimate Fantasy crew again in a JRPG for all • Eurogamer.web

Fantasian is a sport from Mistwalker, the studio based in 2006 by Hironobu Sakaguchi, creator of Ultimate Fantasy. It’s, by its nature, a sport with historical past behind it, vested pursuits and storied careers, and should you’re significantly keen on that historical past then I am certain you will find it irresistible: it has turn-based battles and timid, oddly-dressed, techno-magical characters; it has small parochial cities with chatty villagers; it has a fantastical story, one thing about malevolent gods and machines taking on nature; and it has music from Nobuo Uematsu. Sakaguchi, for what it is price, has instructed this one is likely to be his final.

I’ve roughly no familiarity with any of this although, having dipped toes in a variety of Ultimate Fantasies and reliably discovered their water slightly chilly – however I am sinking into Fantasian fairly properly. A welcoming form of “onboarding” will not be one thing I’ve related to JRPGs, however – perhaps due to its launch on Apple Arcade, with the totally different, presumably fairly particular form of viewers that brings – Fantasian does it properly. Deftly, actually.


There are a average quantity of programs right here, and so they’re launched in layers: turn-based battles, fantastic, however then positioning turns into vital, after which a little bit of very informal mechanics grow to be vital, as you be taught to “bend” spells to get round blocking enemies or hit a number of at one. Likewise the wild encounters, which you simply begin to tire of earlier than being launched to a really intelligent twist known as a “Dimengon Machine”, a doohickey that bottles up enemies you’ll’ve encountered, as much as a restrict. You’ll be able to select to battle them at any level, otherwise you’re compelled to when it will get full, so the comfort of getting all over the world with out battles is gained, at the price of slightly mind-game you play with your self about when to take all of them on directly. It additionally makes for a form of self-directed problem meter – if issues are feeling slightly straightforward, use the machine and combat the random monsters a pair dozen at a time. If not, combat fewer however extra usually.


The factor you will know Fantasian for after all, alongside its director, is its extraordinary use of bodily dioramas for its overworlds. There is a faint sense that these are performing as good cowl for a reasonably skinny funds (there is a recurring sound impact that’s completely only a recording of a TIE Fighter, as an example, and lots of laboured textual content rather than extra elaborate cutscenes). However they’re beautiful. Teeny tiny creations that you simply romp by means of, usually in extremely close-up, the place the brush-strokes, miniature sprigs of feathery moss and little pinprick clumps of artist’s putty are seen, the sweetness usually secondary to the feeling of all of it – that the world is overtly authored, particularly hand-placed. That you simply’re watching your escapades by means of a god’s eye.

Consideration and care is the factor with Fantasian. All that lengthy, layered historical past is noticeable, even should you’re not personally acquainted.

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