First-person Resident Evil 4 VR provides dual-wielding • Eurogamer.web

With help for teleportation and room-scale motion.

Final week, we realized the masterpiece that is Resident Evil 4 will get a new version for Oculus Quest 2. Now, we have seen a bit extra of the way it will play in VR and a number of the new additions developer Armature has added.

Maybe the most important change right here is dual-wielding, which lets Leon maintain totally different weapons in every paw in-line with the sport’s dual-handed Contact controllers.

Switching weapons can be now doable by grabbing them out of your physique, one other enormous departure from the unique sport.

The normal model of Resident Evil 4 confines switching weapons to its legendary menu display screen – which does return right here so you possibly can as soon as once more play stock Tetris.

All weapons and gadgets at the moment are bodily objects you possibly can study and work together with.

By way of motion, you should utilize the analogue stick, although there’s additionally help for teleportation and room-scale choices in the event you so select.

Lastly, the sport’s visuals have additionally been given a facelift, with 4500 textures “repainted or had their decision elevated”, Oculus wrote – although cutscenes shall be offered of their authentic format.

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